Combos🔗
A fragile turnskip that dies to one Infinite Impermenance is not the only thing this deck does!
Click on a combo to view the Details!!
Here are some layered endboards you can go for with the typical 1- and 2-Card-Combos:
Starting Hand Filters
Deck Requirements
Your run-of-the-mill endboard. While this line plays through nib, by keeping Constellar Tellarknights in hand until Vimana hits the field it can be considered nib-safe, however its better if you're running Sombre!
7-8 Interruptions total:
- 2 Castor Spell negates via Ω7
- Shuffle back 4 via Ω7 (with 7 names in gy after detaching some names)
- S:P
- Ptol to go into Pleiades / Durendal
- Vimana with Twins as material
- Altairan in GY
- Genesis or follow-up Constellar Tellarknights
Ends on the standard endboard minus S:P, meaning 7 interrupts (or without Genesis, 6 with a followup CT in hand). This particular line goes to a live towers after Ptol detaches.
A combo that starts from 2 generic, SS monsters (or a monster that does not use your NS). This specific demonstration aimed to be conservative, reducing losses into Nibiru if it gets used at any point, but it is very a flexible line and can be changed in a few ways to suit your wants and needs such as adding additional bodies onto the board.
8 Interruptions:
- 4 material Ptol with Castor under it
- 2 material Ω7 (with 7 names in the gy after detaching some names)
- Targeting + Battle protection from Zexal
- Vimana with Twins as material (can self pop Zexal with Altairan and then summon it back with Twins if you want a material under it)
- Altairan in GY
- Genesis
Uses a nifty tech where you can bring Batlamyus into rotation and loop with Eclipse to summon it back then XYZ summon into Omega7 with its Quick Effect, turning it into an immediate live Towers. While Diamond is used as for the endboard here, you can run 2 copies of Omega7 instead and use one of them as the endboard piece.
Thanks to Metalkon for this discovery!
Magnets
Works just as well when starting with Conduction Warrior Linear Magnum Plus Minus or Magnet Bonding!
The idea here is that you end on a layered endboard which can survive multiple board breakers!
You can also use CT to go into Ω7, which would become a towers after you activate Ptol + the Vimana negate!
Onomat
A sample endboard produced by one Dodododo Warrior. This is just an example for an xyz-locked combo of what you can do! If you're running Utopic Future Zexal you can also opt to make a board with it instead.
Note: This specific line can not play into Nibiru, unless you're running an extended Onomat package, in which case you can search Goblindbergh in order to play through it!
Another example of the Dodododo Warrior line where it doesn't crumble to Nibiru on summon 5. It is also a little stronger into Droll but keep in mind that your followup potential in either of the cards are still limited thanks to the XYZ-lock, and is much more dependent on what you have. Between the 2 lines, you'd have to decide between safety into HTs vs raw ceiling.
Note that you can opt for Utopic Draco Future or Utopic Future Zexal instead of the Castor negate + TC Delteros floodgate, to keep TC Delteros as material.
Ryzeal
This combo uses as few bricks as possible to still achieve the best endboard, as such it doesn't end on Cross or use Node / Star Ryzeal!
Ends on 10+ interuptions + Board Protection + Follow-Up:
- 1x Monster Negate via Ryzeal Cross
- 2x Castor Spell Negate
- 3x Detonator Pops
- Ptol to go into Vimana for a Monster Negate or Vallon for Book of Moon
- Eclipse Twins under Detonator
- Altairan in GY
- Genesis
- Ryzeal Plugin or Ryzeal Trap Hole
- Indestructible untargetable board via Starliege + Duo Drive Attack Push
Castor can detach from Starliege on this endboard for the material cost! If you don't want to afford the Extra Deck space for it, you can instead end on Batlamyus for the Dark Floodgate or any other Rank-4 of your choice.
If you have to negate during your turn with Cross, then you can also get a draw-1 off of the Cross shuffle back!
The legendary turnskip in action! All you need is one card to pull it off. While you won't die completely to Nibiru here, it can still do a lot if you get hit by it at the right moment. For this reason, only use this line with extreme caution!
Turnskip by only using XYZs and preserving your normal summon to combat interruptions!
Any generic two Level 4s into Turnskip. Works even if you already used your normal summon!
Turnskip nib-proof (turnskip will fail under nib depending on where it is placed)
Total of 10 interrupts:
- 1x Monster Negate
- 2x Spell Negate
- 3x Dark Monster negates
- Eclipse Twins to float + Altairan in GY
- Genesis
- Chorozo Attack negate + bounce
- Floodgates: All monsters become Dark, cards can't return from GY to hand or be sent from Deck to GY
If you play Unuk, you can also potentially make the batlayus live here after some detaches so that you can use its quick-effect to rank it up into a live Omega-7
Total of 7 interrupts (+ potential follow-up):
- 2x Spell negates
- 1x Monster negate
- 2x Ω7 shuffle-back
- Pleiades bounce
- Twins under Vimana + Altairan in GY
- Genesis
You can potentially leave the Chorozo on the board for an additional attack negate! After you use both Ω7 materials, the Vimana negate and the Pleiades bounce, Ω7 becomes unaffected
Yes, we are now cosplaying as Lunarlight in Genesys, except we're much better than them at it because we can get 3 Towers (thanks to Batlamyus floating an addiitonal one), and they all hit MUCH harder than their Ligar Dancer. If your oppoennt does not have a Kaiju, this combo will seal the game on the spo. Do note that in order for the Towers to be live in your turn, you must run Deneb, otherwise you will need to detach some material in your opponent's turn.
The grind game offered is minimal as TC Cad isn't recycled out of the GY. While you still have some plays, if they manage to break your board with Kaijus, it's probably game unless you manage to secure a board with strong follow-up (often by going for Omega7 and Pleiades instead).
