Combos🔗
A fragile turnskip that dies to one Infinite Impermenance is not the only thing this deck does!
Click on a combo to view the Details!!
Here are some layered endboards you can go for with the typical 1- and 2-Card-Combos:
Starting Hand Filters
Deck Requirements
Variants
Your run-of-the-mill Castor 1-card combo. While this line plays through nib, by keeping Constellar Tellarknights in hand until Vimana hits the field it can be considered nib-safe, however its better if you're running Sombre!
8 Interruptions total:
- 2 Castor Spell negates via Ω7
- Shuffle back 4 via Ω7 (with 7 names in gy after detaching some names)
- S:P
- Ptol to go into Pleiades / Durendal
- Vimana with Twins as material
- Altairan in GY
- Genesis or follow-up Constellar Tellarknights
An alternative line to the one above that focuses on getting to a live Towers after Ptol detaches. This has the benefit of protecting your double Castor negates which makes the board very, very difficult to break. You can do this line without Sombre, but you will end on a little less.
Ends on the same endboard as the standard Castor 1-card-combo, but puts up an early Vimana as well in order to insulate against Nibiru completely!
Combos that start with Cygnian as your normal summon can end on the same endboard as combos that use Castor as your starter. The largest difference is that these combos perform much worse into Droll and without any other extenders, Droll can be a turn-ender here.
Ends on (almost) the same endboard as the standard Cygnian 1-card-combo, but puts up an early Vimana as well in order to insulate against Nibiru completely! The only difference is that instead of Genesis, you can only end with a Constellar Tellarknights as follow-up.
Note: You can also search Constellar Caduceus where the replay searches the second Lyran to get another Constellar Tellarknights as follow-up!
Sombre-less line that gets to a full-board without using any Normal Summons at all. Because of this, you can optionally have an extra material under Ptolemaeus, or hold Altair and make Eclipse before NS'ing him manually to improve your Nibiru recovery.
Ends on the standard endboard minus S:P, meaning 7 interrupts (or without Genesis, 6 with a followup CT in hand). This particular line goes to a live towers after Ptol detaches.
8 Interruptions:
- 4 material Ptol with Castor under it
- 2 material Ω7 (with 7 names in the gy after detaching some names)
- Targeting + Battle protection from Zexal
- Vimana with Twins as material (can self pop Zexal with Altairan and then summon it back with Twins if you want a material under it)
- Altairan in GY
- Genesis
Uses a nifty tech where you can bring Batlamyus into rotation and loop with Eclipse to summon it back then XYZ summon into Omega7 with its Quick Effect, turning it into an immediate live Towers. While Diamond is used as for the endboard here, you can run 2 copies of Omega7 instead and use one of them as the endboard piece.
Thanks to Metalkon for this discovery!
Another Batlamyus looping combo if you don't want to use both Sombre and Altair. While this specifc combo uses Sombre, it can also be done with Altair instead by changing the starting sequence slightly, with TC Caduceus as the first XYZ instead of TC Delteros.
A combo that starts from 2 generic, SS monsters (or a monster that does not use your NS). This specific demonstration aimed to be conservative, reducing losses into Nibiru if it gets used at any point, but it is very a flexible line and can be changed in a few ways to suit your wants and needs such as adding additional bodies onto the board.
Similar to the above combo that also includes Sombre for a higher ceiling, ending on an additional Castor negate and more materials to shuffle cards back to deck.
Again, this is a flexible line because of how conservative it plays with its material, and you can tweak this line to your liking as per necessary.
The legendary turnskip in action! All you need is one Castor to pull it off. While you won't die completely to Nibiru here, it can still do a lot if you get hit by it at the right moment. For this reason, only use this line with extreme caution!
The same line to turnskip your opponent like the one you do with Castor as your starter, just sequenced differently at the start
Turnskip with only Bonding and a discard available. Is quite good into Nibiru as using Bonding lets you stall your normal summon so you can hold Altair in hand to extend even if you get Nibiru'd!
Veiler and Nib-proof turnskip
Any generic two Level 4s into Turnskip. Works even if you already used your normal summon!
The combo rushes to make a 4-mat Rhongomyniad in order to lock your opponent out of the game completely.
By keeping Constellar Tellarknights in hand until after you've summoned Eclipse Twins with TC Delteros under it, the combo can keep playing even if you get nibbed on the point of having 4 bodies on the field. In order to OTK on the following turn, simply use Eclipse Twins' detach effect in order to attack twice and detach TC Delteros to reborn your banished Castor.
Total of 10 interrupts:
- 1x Monster Negate
- 2x Spell Negate
- 3x Dark Monster negates
- Eclipse Twins to float + Altairan in GY
- Genesis
- Chorozo Attack negate + bounce
- Floodgates: All monsters become Dark, cards can't return from GY to hand or be sent from Deck to GY
If you play Unuk, you can also potentially make the batlayus live here after some detaches so that you can use its quick-effect to rank it up into a live Omega-7
Total of 7 interrupts (+ potential follow-up):
- 2x Spell negates
- 1x Monster negate
- 2x Ω7 shuffle-back
- Pleiades bounce
- Twins under Vimana + Altairan in GY
- Genesis
You can potentially leave the Chorozo on the board for an additional attack negate! After you use both Ω7 materials, the Vimana negate and the Pleiades bounce, Ω7 becomes unaffected
Works just as well when starting with Conduction Warrior Linear Magnum Plus Minus or Magnet Bonding!
The idea here is that you end on a layered endboard which can survive multiple board breakers!
You can also use CT to go into Ω7, which would become a towers after you activate Ptol + the Vimana negate!
Turnskip, but doesn't require running Chorozo at the cost of playing more into nib
Turnskip nib-proof (turnskip will fail under nib depending on where it is placed)
A sample endboard produced by one Dodododo Warrior. This is just an example for an xyz-locked combo of what you can do! If you're running Utopic Future Zexal you can also opt to make a board with it instead.
Note: Dodododo Warrior by itself cannot inherently play through Nibiru, unless you're running an extended Onomat package, in which case you can search Goblindbergh in order to play through it!
A simple turnskip performed under the XYZ lock of Dodododo Warrior
This combo uses as few bricks as possible to still achieve the best endboard, as such it doesn't end on Cross or use Node / Star Ryzeal!
Ends on 10+ interuptions + Board Protection + Follow-Up:
- 1x Monster Negate via Ryzeal Cross
- 2x Castor Spell Negate
- 3x Detonator Pops
- Ptol to go into Vimana for a Monster Negate or Vallon for Book of Moon
- Eclipse Twins under Detonator
- Altairan in GY
- Genesis
- Ryzeal Plugin or Ryzeal Trap Hole
- Indestructible untargetable board via Starliege + Duo Drive Attack Push
Castor can detach from Starliege on this endboard for the material cost! If you don't want to afford the Extra Deck space for it, you can instead end on Batlamyus for the Dark Floodgate or any other Rank-4 of your choice.
If you have to negate during your turn with Cross, then you can also get a draw-1 off of the Cross shuffle back!
